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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Empty Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

Post by CortyGT 2/23/2016, 2:18 pm

Legends of Bathurst - series 1
Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Sandow10

Mod: Legends Of Bathurst
****************************
Installations instructions:
****************************
1. Install of fresh copy of RFACTOR lite & call it "LEGENDS of BATHURST".
2. Install LEGENDS of BATHURST:  → Click here to download ←
3. Install Patch:  → Click here to download ←

NOTE*
Make sure you use 7-ZIP to extract these files, otherwise you will get errors.


Track:  Sandown Raceway 2012 → Click here to download ←

ALL cars available.
There are about 11 different cars to choose from, but...
There will be only a maximum of 4 cars available (no duplicates), so first in best dressed.
Note: there are only 2 HQ's, Camaros & RX-7's available, so be quick if you want one of those.
You can choose your car here is you haven't already: → Click here ← 

This series the top 3 places will be rewarded a weight penalty at the end of each Race.
Weight Penalties:                    Points System:
1st.    +60kg                        1.   150    7.   78    13. 51    19. 33    25. 15           Bonus Points:
2nd.   +40kg                        2.   132    8.   72    14. 48    20. 30    26. 12            Qualifying: 1st:   5
3rd.    +20kg                        3.   117    9.   66    15. 45    21. 27    27.  9                             2nd:  4
4th.    -20kg                         4.   105    10. 60    16. 42    22. 24    28.  6                             3rd:  3
5th.    -40kg                         5.    96    11. 57    17. 39    23. 21    29.  3                             4th:  2
6th.    -60kg                         6.    87    12. 54    18. 36    24. 18    30.  0                             5th:  1
7th.    -80kg                         Double points for Rounds: 3, 6 & 9                         Fastest race lap:  10
8th.    -100kg                       Your worst round will be dropped.                                  Round win:  10   
9th.    -120kg
10th.  -140kg
Max weight: 250kg

If all drivers can be on Teamspeak as it makes communication allot easier, but is optional.


Last edited by TTR-CortyGT on 2/24/2016, 7:13 pm; edited 1 time in total
CortyGT
CortyGT
Admin

Posts : 1432
Join date : 2011-11-06
Age : 42
Location : Gippsland, Vic

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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Empty Re: Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

Post by CortyGT 2/23/2016, 2:34 pm

I decided not to go with the Sandown 1968 version, due to a few glitches with the track.
Also some of the Hey bales are like concrete & where they are on the track, it is easy to get tapped from another car and get pushed into them, which results in a broken car.

So we will be racing on the newer version, which we will definitely get more cars finishing the race.

Will do the same thing with Bathurst as well.
CortyGT
CortyGT
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Posts : 1432
Join date : 2011-11-06
Age : 42
Location : Gippsland, Vic

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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Empty Re: Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

Post by Chris Donnelly 2/23/2016, 3:24 pm

Bugger, I love the old Sandown, particularly the shot through the Causeway and under the Dunlop Bridge. The current circuit is mickey mouse.

Might suit my Escort a bit more though so I'll stop complaining. Smile
Chris Donnelly
Chris Donnelly

Posts : 191
Join date : 2013-04-24
Age : 51
Location : Narangba

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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Empty Re: Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

Post by CortyGT 2/23/2016, 4:04 pm

Chris Donnelly wrote:Bugger, I love the old Sandown, particularly the shot through the Causeway and under the Dunlop Bridge.  The current circuit is mickey mouse.

Might suit my Escort a bit more though so I'll stop complaining.  Smile

That's where you write your car off under that bridge if your get it wrong  Laughing_about

If it was a 3 race, I would have stuck with the 68 version, but because its a long race, I think there would have been allot of DNF's, which is never fun LOL

The turns in the newer version are allot sharper, also turn 2 & 3 doesn't exist on the 68 version, so yeah it will help the smaller cars. They will need all the help they can get at Sandown !
CortyGT
CortyGT
Admin

Posts : 1432
Join date : 2011-11-06
Age : 42
Location : Gippsland, Vic

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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Empty Re: Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

Post by CortyGT 2/24/2016, 7:26 pm

Update Released !!

LofB v1.0 Patch (24/2/16):  → Click here to download ←

1. Flying car parts fixed.
2. Pace Car skin Fixed.
3. HQ Rear tyres have been tweaked.
4. More economy for the Escort & HQ.
5. Camaro has a little bit of speed back (not much)
6. Gear Ratios added in "Upgrades" for the Escort & RX-7
7. Gear Ratios for 1st & 2nd now have better ratios.
8. XB engine sound has been tweaked (Thank WORM for that one)
9. 6 SPEED GEARBOX FOR RX-7 !!!!    (just joking lol)
CortyGT
CortyGT
Admin

Posts : 1432
Join date : 2011-11-06
Age : 42
Location : Gippsland, Vic

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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Empty Re: Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

Post by CortyGT 2/27/2016, 12:49 am

Had a run in the Escort, got its time down to a 1:25.360 with the new gearbox, which around Sandown is pretty good I think.

The Escort should do well at Calder & Mallala,
Also with the new gear set in it now, it should pull better going up the mountain at Bathurst !
CortyGT
CortyGT
Admin

Posts : 1432
Join date : 2011-11-06
Age : 42
Location : Gippsland, Vic

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Post by TTR-Chrisrx 2/27/2016, 10:54 am

yeah the super close ratio box in the escort brought it alive. should be cool to see the escorts fighting a bit more in the hands of CD and patto
TTR-Chrisrx
TTR-Chrisrx

Posts : 1285
Join date : 2012-10-11
Age : 41

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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Empty Re: Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

Post by CortyGT 2/28/2016, 5:34 pm

!! RACE DAY !!  


Weights for Race:

                         Dave = 60kg
            TTR-CortyGT = 40kg
  Darren Whittington = 20kg
                         DV_8 = 20kg



New Teamspeak 3 IP address:
103.192.173.115
CortyGT
CortyGT
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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Empty Re: Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

Post by vandem 2/28/2016, 7:27 pm

On a week that I actually practiced ... someone's stuck chicanes in the track mid week ... :-(

But understand why.

vandem

Posts : 56
Join date : 2012-05-08
Age : 56
Location : Auckland

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Post by CortyGT 2/28/2016, 8:54 pm

vandem wrote:On a week that I actually practiced ... someone's stuck chicanes in the track mid week ... :-(

But understand why.
Doesn't matter if there's chicanes or not when your (mine) engine blows  Laughing_about stupid-clever
CortyGT
CortyGT
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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Empty Re: Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

Post by CortyGT 2/29/2016, 7:17 pm

Results are up:
CortyGT
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Post by DV_8 2/29/2016, 9:31 pm

That was my best race so far, I had a really nice rhythm going. I think if Worm ran the same strategy as me he would have beat me though.
DV_8
DV_8

Posts : 183
Join date : 2011-11-25

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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Empty Re: Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

Post by CortyGT 3/1/2016, 12:41 am

The old Charger really struggled for pace around here, especially race pace.
But I knew I could make it with one stop, so I was still in with a good chance for a great result.

Made a couple of silly mistakes in the first 10 laps, but was still in good shape.
Had some dices with Stevo, Dave, SMT27 only the way.
So lap 20 came up & was starting to plan my pit stop for a little over half way through the race, but on lap 24 BANG !!
The engine gave up on me  Angry 1
Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Screen10
My fault, I should have been lifting off the throttle on the upshifts.


A big congrads to DV_8 !! Well Done !!
Clearly the stand out drive of the night, by being so consistent thoughout the race.


Last edited by TTR-CortyGT on 3/1/2016, 2:23 am; edited 1 time in total
CortyGT
CortyGT
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Posts : 1432
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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Empty Re: Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

Post by CortyGT 3/1/2016, 12:56 am

DV_8 wrote:That was my best race so far, I had a really nice rhythm going. I think if Worm ran the same strategy as me he would have beat me though.

Don't under rate yourself DV_8 !
You were the best on the night & that's all that counts  Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) 219505082
CortyGT
CortyGT
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Posts : 1432
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Age : 42
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Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) Empty Re: Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th)

Post by CortyGT 3/1/2016, 2:01 am

PENALTIES !!
  For Round 6  

After a long night of watching the replay for this round, I've decided to dish out a few penalties
  Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) 3663464393 Legends of Bathurst - Round 6: Sandown Raceway (Feb 28th) 2928201709


First of all I wanted to thank Dave for coming forward & owning up to an incident that he caused between him & Seca.
I had a good look, it wasn't deliberate (IMO), but it ultimately took Seca out of the race due to so much damage.

Now comes the part I saw while looking for Dave & Seca's accident....
I don't like pointing the finger at people, but in this case it had to be done...

Darren Whittington & TTR-Chrisrx both exceeded the track limits lap after lap from start to finish.
Turns 7 & 11 were the main corners I had a problem with, also the exits of turn 1 & 13 were abused lap after lap.
Don't mind a little wide of the corner exits, but not to the extreme you guys were taking it.
Chris Donnelly was also spotted doing the same, but not as bad as the other two.
I understand mistakes can be made due to miss calculating or overshooting a corner, but not lap after lap to make gains.
Makes it very unfair to the guys doing the right thing.

60kg Penalty to Dave for causing an accident.

60kg + 5 Grid spot penalty goes to Darren Whittington for exceeding track limits.

60kg + 5 Grid spot penalty goes to TTR-Chrisrx for exceeding track limits.

40kg + 3 Grid spot penalty goes to Chris Donnelly for exceeding track limits.

Weight from the penalties will be added for Qualify & race 1 of the next round.
The weight stays until you loose it.
Also the grid spot penalties apply to race 1 of the next round.


One last thing was the fastest lap of the race.
Originally thought Darren Whittington got it, but after looking closer, Darren actually got that lap on the first lap due to where the start/finish line is on the track, making it a shorter lap for the first lap.
It shouldn't be counted as the fastest lap, that makes OR-WORM's lap of 1:24.395 the best Lap time of the Race.


If anyone has anything else they want me to look at or a problem with the above penalties, just PM me.
CortyGT
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Post by Chris Donnelly 3/1/2016, 8:23 am

Fair call. I know I was a bit greedy on the inside kerb on the entry to the second last corner Turn 11. As well as the exit of Turn 1 on occasions.

Chris Donnelly
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