WIP Legends of Bathurst "in development"
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OR~WORM
David Paterson
gp96
Dave
Fez
Growler
dcroz
grunter67
racer69
TTR-Chrisrx
Ozibimmer
CortyGT
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Trans Tasman Rivals :: Trans Tasman Rivals :: MOD DEVELOPMENTS & SKIN PROJECTS :: RFACTOR: Mod Developments & Projects :: LEGENDS OF BATHURST
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Re: WIP Legends of Bathurst "in development"
Top work guys. That Capri is sure hard to drive.
The 1970 Womans Day Escort gave me an "Error loading texture UNDERSHADOW" message and only showed temp car in car.
The 1970 Womans Day Escort gave me an "Error loading texture UNDERSHADOW" message and only showed temp car in car.
OR~WORM- Posts : 92
Join date : 2012-08-25
Re: WIP Legends of Bathurst "in development"
OR~WORM wrote:Top work guys. That Capri is sure hard to drive.
The 1970 Womans Day Escort gave me an "Error loading texture UNDERSHADOW" message and only showed temp car in car.
Yeah takes a little getting used to the capri, but its quick once you get it right.
I look into the Escort, cheers for letting me know
CortyGT- Admin
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Join date : 2011-11-06
Age : 42
Location : Gippsland, Vic
Re: WIP Legends of Bathurst "in development"
I just jumped in that escort and its working as it should, so I'm not sure there ?
CortyGT- Admin
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Join date : 2011-11-06
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Location : Gippsland, Vic
Re: WIP Legends of Bathurst "in development"
A bit of testing revealed the Escort problem only happens when shadows is set to medium or higher. Off and low and the car appears fine.
On a good note I can now alt/tab without the game locking since the new update.
On a good note I can now alt/tab without the game locking since the new update.
OR~WORM- Posts : 92
Join date : 2012-08-25
Re: WIP Legends of Bathurst "in development"
OR~WORM wrote:A bit of testing revealed the Escort problem only happens when shadows is set to medium or higher. Off and low and the car appears fine.
On a good note I can now alt/tab without the game locking since the new update.
Great work WORM
I found the problem, it was missing a file, my bad !!
Will include it in the next update
For now just turn the shadows off.
Last edited by TTR-CortyGT on 12/24/2015, 5:25 pm; edited 1 time in total
CortyGT- Admin
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Join date : 2011-11-06
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Re: WIP Legends of Bathurst "in development"
Also Mozza was getting lock ups just now when I was entering pit but turning shadows off seemed to work for him.
OR~WORM- Posts : 92
Join date : 2012-08-25
Re: WIP Legends of Bathurst "in development"
McCormack / Forbes Chev Camaro
Bathurst 1979
CortyGT- Admin
- Posts : 1432
Join date : 2011-11-06
Age : 42
Location : Gippsland, Vic
Re: WIP Legends of Bathurst "in development"
In the process of finding a host for the ATCC mod. It still has issues - like the Porsches, IT Monaros and Super Falcons spearing off the track at 67Panorama, and the speed of the IT Monaros and Super Falcons.
BTW that Camaro looks Fab!
BTW that Camaro looks Fab!
dcroz- Posts : 72
Join date : 2015-11-27
Re: WIP Legends of Bathurst "in development"
I have uploaded the mod to 4shared and mediafire - do a search in twitter for ATCC to get the links
dcroz- Posts : 72
Join date : 2015-11-27
Re: WIP Legends of Bathurst "in development"
Hey Guys !! Hope you all had a great XMAS
Well over XMAS I had been working pretty hard to fix as many bugs as I could with this mod.
The one I'm really hoping I've fixed is the server exit bug, where people were getting booted
from the server went someone left.
That was where most of the the work I did went into, so fingers crossed its fixed !
If this hasn't fixed it, then I'm lost !
The XB GT Coupe & HQ GTS received wider tyres.
Mazda RX-7 had a little tweak with the weight, so it should have a better chance of keeping up with the Ford Capri.
One last thing, there is a surprise car in the year 1979
****************************
Installations instructions:
****************************
1. Install of fresh copy of RFACTOR lite & call it "LEGENDS of BATHURST".
2. Install LEGENDS of BATHURST: → Click here to download ←
2. Install LEGENDS of BATHURST: → Click here to download ←
3. Install Capri fix & Brake Patch: → Click here to download ←
NOTE*Make sure you use 7-ZIP to extract these files, otherwise you will get errors.
Last edited by TTR-CortyGT on 1/19/2016, 1:59 pm; edited 1 time in total
CortyGT- Admin
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Re: WIP Legends of Bathurst "in development"
The server has now also been updated !
CortyGT- Admin
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Join date : 2011-11-06
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Location : Gippsland, Vic
Re: WIP Legends of Bathurst "in development"
Good work Corty, that Chev sure is fast.
PS: Anyone else notice the RX7 idleing sound like a pod racer from star wars?
PS: Anyone else notice the RX7 idleing sound like a pod racer from star wars?
OR~WORM- Posts : 92
Join date : 2012-08-25
Re: WIP Legends of Bathurst "in development"
I concur - brilliant effort by all concerned. Kudos
dcroz- Posts : 72
Join date : 2015-11-27
Re: WIP Legends of Bathurst "in development"
OR~WORM wrote:Good work Corty, that Chev sure is fast.
Cheers WORM, Yeah the Chev may need a little tweaking, or the other cars will.
Was on for a while last night with a few other coming & going, didn't get booted once & no else seemed to either
May be on for a little while later.
CortyGT- Admin
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Re: WIP Legends of Bathurst "in development"
Peter Lander & Bob Martin #58 - Cooper S
Bathurst 1975
Caroline O'Shanesy & David Booth #59 - Cooper S
Bathurst 1975
Terry Wade & John Delluca #65 - Cooper S
Bathurst 1975
If anyone is interested in helping out with some skins,
just let me or Chrisrx know & we can help you out with the templates.
CortyGT- Admin
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Re: WIP Legends of Bathurst "in development"
great mini skins corty!
TTR-Chrisrx- Posts : 1285
Join date : 2012-10-11
Age : 41
Re: WIP Legends of Bathurst "in development"
TTR-Chrisrx wrote:great mini skins corty!
Thanks Chris
I did all of the 1972 Escorts as well, I moved them to there own thread as there was so many and more to come.
https://transtasmanrivals.forumotion.com/t2150-lofb-ford-escort-mk1-skins
CortyGT- Admin
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Join date : 2011-11-06
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Re: WIP Legends of Bathurst "in development"
dyno sheet above is from my street rx7 with 12a bridgeport motor. race engine will get slightly higher power
with peripheral port and should have similar style power/torque curve.
TTR-Chrisrx- Posts : 1285
Join date : 2012-10-11
Age : 41
Re: WIP Legends of Bathurst "in development"
Alan Cant & Stewart's Capri from Bathurst 1978
CortyGT- Admin
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Join date : 2011-11-06
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Re: WIP Legends of Bathurst "in development"
Update Released !!
LofB v1.0 Patch (24/2/16): → Click here to download ←
1. Flying car parts fixed.
2. Pace Car skin Fixed.
3. HQ Rear tyres have been tweaked.
4. More economy for the Escort & HQ.
5. Camaro has a little bit of speed back (not much)
6. Gear Ratios added in "Upgrades" for the Escort & RX-7
7. Gear Ratios for 1st & 2nd now have better ratios.
8. XB engine sound has been tweaked (Thank WORM for that one)
9. 6 SPEED GEARBOX FOR RX-7 !!!! (just joking lol)
CortyGT- Admin
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Join date : 2011-11-06
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Re: WIP Legends of Bathurst "in development"
and ill assume open it in 7-zip, not winrar where i got errors
Fez- Posts : 496
Join date : 2012-10-29
Age : 41
Re: WIP Legends of Bathurst "in development"
Fez wrote:and ill assume open it in 7-zip, not winrar where i got errors
Just to confuse everyone, I did it with winrar
CortyGT- Admin
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Join date : 2011-11-06
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Re: WIP Legends of Bathurst "in development"
TTR-CortyGT wrote:Fez wrote:and ill assume open it in 7-zip, not winrar where i got errors
Just to confuse everyone, I did it with winrar
Fez- Posts : 496
Join date : 2012-10-29
Age : 41
Re: WIP Legends of Bathurst "in development"
something really crap with the rx7, just no feel in the steering, understeers into corners, no turn in. mmmmmmm
TTR-Chrisrx- Posts : 1285
Join date : 2012-10-11
Age : 41
Re: WIP Legends of Bathurst "in development"
TTR-Chrisrx wrote:something really crap with the rx7, just no feel in the steering, understeers into corners, no turn in. mmmmmmm
sounds like you need to fix your set
Fez- Posts : 496
Join date : 2012-10-29
Age : 41
Re: WIP Legends of Bathurst "in development"
I think everyone is feeling the lack of grip at Sandown.
OR~WORM- Posts : 92
Join date : 2012-08-25
Re: WIP Legends of Bathurst "in development"
OR~WORM wrote:I think everyone is feeling the lack of grip at Sandown.
Great for the Camaro then...
Growler- Posts : 1484
Join date : 2012-05-07
Re: WIP Legends of Bathurst "in development"
Fez wrote:TTR-Chrisrx wrote:something really crap with the rx7, just no feel in the steering, understeers into corners, no turn in. mmmmmmm
sounds like you need to fix your set
Yeah it can be tuned out with a fair bit of setup work, but yeah I know it needs to be looked at (at some stage).
CortyGT- Admin
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Join date : 2011-11-06
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Re: WIP Legends of Bathurst "in development"
I tested the Esky with c/r gear set last night. Great work Corty, it's sweet as. Coming down the straight I just keep feeding it gears and it never falls off the cam.
I did only one flying lap and it was under my PB.
I did only one flying lap and it was under my PB.
David Paterson- Posts : 606
Join date : 2011-01-12
Age : 54
Location : Brisbane, Qld, Aust.
Re: WIP Legends of Bathurst "in development"
David Paterson wrote:I tested the Esky with c/r gear set last night. Great work Corty, it's sweet as. Coming down the straight I just keep feeding it gears and it never falls off the cam.
I did only one flying lap and it was under my PB.
I'll give it a test tonight hopefully. I suspect the little cars will get spanked at Sandown but we should be good for a class podium result Patto
Chris Donnelly- Posts : 191
Join date : 2013-04-24
Age : 51
Location : Narangba
Re: WIP Legends of Bathurst "in development"
Hi all
I'm fairly new here so still learning my way around.
Just wondering if anyone is making an A9X or an L34 for the Mod?
Cheers
I'm fairly new here so still learning my way around.
Just wondering if anyone is making an A9X or an L34 for the Mod?
Cheers
Alien8r- Posts : 2
Join date : 2016-02-21
Re: WIP Legends of Bathurst "in development"
Hi! anyone still working on thisd? no posts since March
dcroz- Posts : 72
Join date : 2015-11-27
Re: WIP Legends of Bathurst "in development"
dcroz wrote:Hi! anyone still working on thisd? no posts since March
I do plan to keep working on it, its just a matter of when I get time to do so.
Would be great if I could find people to help out with some skins.
I know how to do them, but I'm not the best at doing them LOL.
I have a The Toyota Celica, Datsun 240k & MK2 Escorts that are nearly finished.
CortyGT- Admin
- Posts : 1432
Join date : 2011-11-06
Age : 42
Location : Gippsland, Vic
Re: WIP Legends of Bathurst "in development"
The download links don't work for either the v1.0 nor the patch. Would it be possible to fix them?
Anyway, I made these the other day. The 10 Honda Civic SB1 that ran at Bathurst in 1973-1976. Might need a revised physic set, as the (JapaneeE) ST-spec the 3D is based on was faster and more powerful than the near-stock Class A variant and as of now I can lap faster than the XBs.
https://mega.nz/#!o5kyQYKB!u_0HiQWpNfhfBaW2KapKngLXWtM9dL2VLReKciT8wtE
Car is standalone and you can merge it with any mod you want, just edit .gen/.veh files to your liking. Sounds are not included, but you can download them from the original mod.
http://www.nogripracing.com/details.php?filenr=42999
Have fun and let me know if you like them for your own project. I'll paint more cars from this era, granted I'd need the templates. Bye.
Anyway, I made these the other day. The 10 Honda Civic SB1 that ran at Bathurst in 1973-1976. Might need a revised physic set, as the (JapaneeE) ST-spec the 3D is based on was faster and more powerful than the near-stock Class A variant and as of now I can lap faster than the XBs.
https://mega.nz/#!o5kyQYKB!u_0HiQWpNfhfBaW2KapKngLXWtM9dL2VLReKciT8wtE
Car is standalone and you can merge it with any mod you want, just edit .gen/.veh files to your liking. Sounds are not included, but you can download them from the original mod.
http://www.nogripracing.com/details.php?filenr=42999
Have fun and let me know if you like them for your own project. I'll paint more cars from this era, granted I'd need the templates. Bye.
ChaosZero- Posts : 25
Join date : 2015-01-25
Re: WIP Legends of Bathurst "in development"
Great work ChaosZero !
I will look into adding them to LofB
Is there a model with no arch flares and front spoiler ?
I will look into adding them to LofB
Is there a model with no arch flares and front spoiler ?
CortyGT- Admin
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Join date : 2011-11-06
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Re: WIP Legends of Bathurst "in development"
We also need some Bathurst skins
CortyGT- Admin
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Re: WIP Legends of Bathurst "in development"
No. You can cut through it, but there is nothing underneath.TTR-CortyGT wrote:Great work ChaosZero !
I will look into adding them to LofB
Is there a model with no arch flares and front spoiler ?
Try to figure out why the links to your mod don't work if you can, or I'll keep the rest of these puppies hostage.TTR-CortyGT wrote:We also need some Bathurst skins
ChaosZero- Posts : 25
Join date : 2015-01-25
Re: WIP Legends of Bathurst "in development"
ChaosZero wrote:Try to figure out why the links to your mod don't work if you can, or I'll keep the rest of these puppies hostage.
OK, ill look into it now
CortyGT- Admin
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Re: WIP Legends of Bathurst "in development"
Just tried them and they all work ?
CortyGT- Admin
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Re: WIP Legends of Bathurst "in development"
Now they do for me aswell, up until yesterday they both gave me a "404 impossible to establish a connection" message. Don't know what changed, but thank you.
I'll let you know when the Fiats 124+125+128 will be ready.
I'll let you know when the Fiats 124+125+128 will be ready.
ChaosZero- Posts : 25
Join date : 2015-01-25
Re: WIP Legends of Bathurst "in development"
I couldn't get the Honda to work - no mas in the zip. and that nogrip link was to a GT Legends mod
BTW - still looking for a way to package all the tracks I have assembled and changed the selection panel info for, and all the cars I have so far. There were problems transferring to a USB stick - and I haven't got a suitable large file storage place to make a dl available
BTW - still looking for a way to package all the tracks I have assembled and changed the selection panel info for, and all the cars I have so far. There were problems transferring to a USB stick - and I haven't got a suitable large file storage place to make a dl available
dcroz- Posts : 72
Join date : 2015-11-27
Re: WIP Legends of Bathurst "in development"
The .mas is in the archive. You need either GTPC mod installed or to edit .gen and .veh files to merge it with another mod.
If you need to host huge files, mega.co.nz is still the best.
If you need to host huge files, mega.co.nz is still the best.
ChaosZero- Posts : 25
Join date : 2015-01-25
Re: WIP Legends of Bathurst "in development"
I installed it under vehicles\Civic SB1 - and altered the gen files - but nothing shows in the vehicle selection screen even though I have it set to all tracks all vehicles. Are there other files needed like a common.mas or gtpc.mas?
dcroz- Posts : 72
Join date : 2015-11-27
Re: WIP Legends of Bathurst "in development"
TTR-CortyGT wrote:
I do plan to keep working on it, its just a matter of when I get time to do so.
Would be great if I could find people to help out with some skins.
I know how to do them, but I'm not the best at doing them LOL.
I have a The Toyota Celica, Datsun 240k & MK2 Escorts that are nearly finished.
I have all the stuff for the 240K if you want to chuck us the template! See if you rate my "painting"
Dave- Posts : 115
Join date : 2012-10-21
Age : 29
Location : Dunedin, New Zealand
Re: WIP Legends of Bathurst "in development"
Just uploaded my ATCC mod latest version (the XY Super Falcon has issues with AI car spinning out all the time, so do the Porsches), and the Beechey Monaro is too slow, plus some need better skins. If you can fix what's wrong send me the fixed version. https://www.dropbox.com/s/xq38jk6urqo3zsl/ATCC%2069-72.rar?dl=0
dcroz- Posts : 72
Join date : 2015-11-27
Re: WIP Legends of Bathurst "in development"
filling the gap between the original Legends ogf Bathurst by Ausmodders, and their 1972 version. All the cars have correct team names, differential performance, and correct class allocation, just need skinning. https://www.dropbox.com/s/9vkww13ekyb25pg/Bathurst%2070-71.rar?dl=0
dcroz- Posts : 72
Join date : 2015-11-27
Re: WIP Legends of Bathurst "in development"
because they bugged me - I removed the LCD panels from the minis and mazdas https://www.dropbox.com/s/skjonb5lezrnodi/Mazda%20RX%203%20-%20no%20LCD.rar?dl=0
https://www.dropbox.com/s/48tlcd0onky8sds/Mini%20-%20no%20LCD.rar?dl=0
https://www.dropbox.com/s/48tlcd0onky8sds/Mini%20-%20no%20LCD.rar?dl=0
dcroz- Posts : 72
Join date : 2015-11-27
Re: WIP Legends of Bathurst "in development"
where do I get the mini, Capri and Escort skins, and the Toyota? Anything else new?
dcroz- Posts : 72
Join date : 2015-11-27
Re: WIP Legends of Bathurst "in development"
Cool !
Ill check all this out
Ill check all this out
CortyGT- Admin
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Trans Tasman Rivals :: Trans Tasman Rivals :: MOD DEVELOPMENTS & SKIN PROJECTS :: RFACTOR: Mod Developments & Projects :: LEGENDS OF BATHURST
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