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WIP Legends of Bathurst "in development"

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OR~WORM
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Post by dcroz 11/29/2015, 5:52 pm

Great news on the RX7! having seen the GTL version - I can't wait. Re the ATCC cars - no, because at that point, ATCC was for Improved Tourers and Bathurst was for production tourers. A Bathurst Falcon would not have had a chance in ATCC. Until 1973 and start of Group C, then ATCC moved to Croup C, and the ITs forced into Sports Sedan category. Prompting retirement of the Moff Mustang and his getting the Monza (which is in GTL) and Cologne Capri (possible to skin a DRM mod Capri?).

If anyone wants to try and do a better job on my ATCC skins - I can send them the dds.


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Post by CortyGT 11/29/2015, 6:02 pm

The Capri is also in the works  Wink
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Post by dcroz 11/29/2015, 6:15 pm

Will await it with great expectation.

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Post by dcroz 11/29/2015, 6:22 pm

ah - there is a model of the Leyland Force 7 which would make a great What If? car to join the V8XU1 and the GTHO phIV (I can send the V8XU1 and GTHO ph IV to anyone who wants them)

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Post by CortyGT 11/29/2015, 7:49 pm

WIP Legends of Bathurst "in development" - Page 2 Grab_010
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Post by CortyGT 11/30/2015, 4:41 pm

dcroz wrote:ah - there is a model of the Leyland Force 7 which would make a great What If? car to join the V8XU1 and the GTHO phIV (I can send the V8XU1 and GTHO ph IV to anyone who wants them)

I just got hold of a real XA coupe model last night and have it working in the game  Razz
Needs a lot of work but it is working, so that's start.
Also just waiting to hear back from someone, as they may have the XC as well  Wink
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Post by TTR-Chrisrx 11/30/2015, 5:52 pm

link for rx7 corty and i'll get cracking with some skins
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Post by dcroz 11/30/2015, 6:19 pm

Actually, some of the ATCC cars did race at Bathurst on Easter - Moff's mustang had a dice with Geoghan from memory

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Post by dcroz 11/30/2015, 8:45 pm

I have been trying to sort out why when running the 1969 cars, the player car doesn't rev high enough down Conrod and I get passed by the same type of car - about 20K down on their top speed. The 72 cars are fine

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Post by CortyGT 11/30/2015, 8:53 pm

dcroz wrote:I have been trying to sort out why when running the 1969 cars, the player car doesn't rev high enough down Conrod and I get passed by the same type of car - about 20K down on their top speed.  The 72 cars are fine

Is it one particular car ?
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Post by dcroz 12/1/2015, 2:34 am

will try another car - but I think there's something going on wrt the player car

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Post by dcroz 12/1/2015, 3:01 am

that didn't work - using original xw gear and engine files, player car refuses to rev down Conrod. Same goes for the Monaro. something like pit lane limiter, but you can do 170K

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Post by CortyGT 12/1/2015, 6:27 am

Are you sure the AI isn't driving a XY ?

If your in a XW up against a XY that will do exactly what your saying.

What lap times you getting around Bathurst ?
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Post by dcroz 12/1/2015, 2:25 pm

No - doing a pure 69 race. Just installed rFactor and all the ausmodd and your stuff on it and the requisite tracks. after some jiggery pokery with engine and gears files - and some testing on Nardo - finally got an almost competitive car.

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Post by CortyGT 12/1/2015, 4:21 pm

Ill have to jump on and have a race tonight to see what your talking about.
If its doing it for you, then it will be the same for me.

I am going to go over the specs of the XW and Monaro soon.
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Post by CortyGT 12/2/2015, 6:14 pm

Construction has started on the FORD Capri  Cool

WIP Legends of Bathurst "in development" - Page 2 Screen13


Last edited by TTR-CortyGT on 12/3/2015, 1:04 pm; edited 1 time in total
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Post by TTR-Chrisrx 12/2/2015, 8:02 pm

nice one corty!
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Post by TTR-Chrisrx 12/3/2015, 6:59 am

come on TS dcroz. we've been working on more cars over the past week.
WIP Legends of Bathurst "in development" - Page 2 Captur10
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Post by Fez 12/3/2015, 8:47 am

nice work guys!! deffinatly need a league of these soon or another 1 off enduro and rf2 conversion
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Post by CortyGT 12/3/2015, 10:38 am

Fez wrote:nice work guys!! deffinatly need a league of these soon  or another 1 off enduro and rf2 conversion

For sure Fez !

Will be looking at running a series of these early next year, during the week sometime. 
Once I have the new cars finished and have also found a few bugs with the current cars. So once all ironed out and the new cars finished, will be good to go.

New cars so far will be:

Toyota Celica
Mazda RX-7
Ford Capri
Ford Escort MK II (Maybe)
Datsun 240K (Maybe)
Chevrolet Camaro (Maybe)


Then once the cars are as good as there going to get, will be looking to move them to RF2.
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Post by CortyGT 12/3/2015, 10:45 am

The Capri is coming along nicely:

WIP Legends of Bathurst "in development" - Page 2 Screen14
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Post by Dave 12/3/2015, 10:52 am

Fez wrote:nice work guys!! deffinatly need a league of these soon  or another 1 off enduro and rf2 conversion

Yeah, awesome stuff! Capri and the SA look the goods. Had a steer of these yesterday and they're still great to drive. Seconding another run in these sometime
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Post by TTR-Chrisrx 12/3/2015, 10:40 pm

anyone else keen on having a chop at some skins
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Post by gp96 12/3/2015, 11:20 pm

Found some problems.
1. Mas error with the falcons
2. The Monaros are all blue
3. Can anyone help which cars are group c and group e?

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Post by CortyGT 12/3/2015, 11:31 pm

gp96 wrote:Found some problems.
1. Mas error with the falcons
2. The Monaros are all blue
3. Can anyone help which cars are group c and group e?

First I've heard of those errors, so I'm not sure ?
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Post by CortyGT 12/4/2015, 7:21 am

SETON & SMITH's Capri from Bathurst 1975
WIP Legends of Bathurst "in development" - Page 2 Seton_10
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Post by gp96 12/4/2015, 9:56 am

TTR-CortyGT wrote:
gp96 wrote:Found some problems.
1. Mas error with the falcons
2. The Monaros are all blue
3. Can anyone help which cars are group c and group e?

First I've heard of those errors, so I'm not sure ?
WIP Legends of Bathurst "in development" - Page 2 Y54U4c
WIP Legends of Bathurst "in development" - Page 2 WNiCYW
Here you go.

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Post by TTR-Chrisrx 12/4/2015, 11:46 am

the capri looks awesome.
Both RX7's for 1979 are done. dodgy photos didnt help.
WIP Legends of Bathurst "in development" - Page 2 G7kgH2T
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Post by CortyGT 12/4/2015, 5:44 pm

Make sure you follow the installation process as bellow:

****************************
Installations instructions:
****************************
1. Install of fresh copy of RFACTOR lite & call it "LEGENDS of BATHURST".
2. Install LEGENDS of BATHURST:  → Click here to download ←
3. Install Capri fix & Brake Patch:  → Click here to download ←
NOTE*
Make sure you use 7-ZIP to extract these files, otherwise you will get errors.


You should be able to see years 1969 to 1979 & also the Showroom


Last edited by TTR-CortyGT on 1/19/2016, 1:58 pm; edited 3 times in total
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Post by CortyGT 12/4/2015, 5:48 pm

TTR-Chrisrx wrote:the capri looks awesome.
Both RX7's for 1979 are done. dodgy photos didnt help.

Great work Chris  WIP Legends of Bathurst "in development" - Page 2 222436572
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Post by dcroz 12/5/2015, 6:47 pm

OK - just catching up - been busy changing things and setting them up - I now nort only have the 69 Falcons and Monaros, and the 70 Falcons, but I also added in the Toranas to 1970, and extrapolated the 71 Falcons, Toranas, and Chargers from the 72 cars. Need to do performance adjustments (detune engines etc for earlier years). Of course the 70 & 71 Toranas need skinning as do the 71 Falcons and Chargers. Also need to increase the fuel tank - the XW really had a far larger than 80L tank. Great work on the 79 Mazdas and Capri! can't wait til they're ready!


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Post by dcroz 12/5/2015, 7:31 pm

Just tried to set up Teamspeeak - - Don't have a mic anyway.

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Post by CortyGT 12/15/2015, 5:15 pm

The RX7's wheels have been widened, so no more cheese cutters:

WIP Legends of Bathurst "in development" - Page 2 Screen15
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Post by CortyGT 12/15/2015, 5:23 pm

SETON & SMITH's Capri from Bathurst 1976

WIP Legends of Bathurst "in development" - Page 2 Screen16
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Post by CortyGT 12/15/2015, 5:25 pm

MOORE & JOHNSON's Capri from Bathurst 1976

WIP Legends of Bathurst "in development" - Page 2 Screen17
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Post by dcroz 12/16/2015, 3:13 pm

Looking good there! Just finished putting together a 23 car ATCC 65-72 compilation (It includes the GTHO PhIV and V8 Torana XU1). Can't release it as it steps on too many toes and the physics suck (I did my best to reproduce real relativities - but needs a real physics expert. My skins need reworking too by a real artist - but the ones I gleaned from internet are great! I can't do a video because this machine is so low spec - even at min gfx, any recorder slows the screen to snail pace.

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Post by TTR-Chrisrx 12/17/2015, 8:56 pm

come an assist with the project dcroz. can always do with more people to work on the cars.  great work as usual corty
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Post by dcroz 12/18/2015, 10:05 am

added a few more to the ATCC cars - 26 now - from escorts to the two Boss Mustangs (Jane's car was a crude rework of the Gurney skin). As far as helping goes my artistic skills aren't up to match and I just tinker with physics - My IT XY GTHO is completely wrong - fast across the top of Mount Panorama - but slow down Conrod. The ATCC pack just needs proper physics and better artist to redo my skins, but it would be a nightmare to get release approvals.

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Post by CortyGT 12/18/2015, 10:31 am

The physics on the Legends of Bathurst cars aren't perfect either.
I just try to but get them something near and as competitive to each other as I can.

I wouldn't stress about approvals to much, as long as its for your personal use and maybe friends or whatever, then it will be fine.
I haven't got all the approvals for the cars I've converted, as most I cant get into contact with, so to bad ! 
If anyone has a problem with what I'm doing, then they can always contact me.
I just make sure that the credits go to the authors and whoever else is involved.

Also I'm a pretty ordinary skinner, so I wouldn't stress to much about doing crap paint jobs.
The more you do them, the more tricks you pick up along the way and the better you get.
You just need to keep at it !
The old cars are the worst as there's very little good pictures out there  Sad
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Post by dcroz 12/18/2015, 2:56 pm

I know - like for the Robin Pare and Tony Clavert Mustangs - but good thing is in away that most of those cars were one colour with a number and a petrol company sticker. I could zip the ATCC stuff and send to anyone for their interest. it makes the AUSBL a cohesive 69-72 package

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Post by dcroz 12/18/2015, 2:59 pm

I'll get to work on trying to sort out the 70 and 71 Torana performances, and the E38 Chargers then. already have all the team names set up and showroom paint cars as placeholders pending skins

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Post by dcroz 12/18/2015, 3:00 pm

If I get those sorted - I'll have a thought for the Supercar Charger. That one's hard - not much info on it - will be blind guesswork

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Post by dcroz 12/20/2015, 7:20 pm

Decided to redo the XY SuperFalcon instead - do it properly this time. Works fine in testing mode - but CTD in race for some reason. If anyone wants to have a look and see if they can see why that is - I have it zipped now - just need a place to upload it

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Post by TTR-Chrisrx 12/20/2015, 11:36 pm

teamspeak is a good place to upload it.
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Post by dcroz 12/21/2015, 3:38 pm

tried to install it - but all I got was some chat thing that needed a microphone which I don't have

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Post by TTR-Chrisrx 12/21/2015, 7:00 pm

the microphone is good, able to chat and get to know some of the other racers and easier to give feedback for mod development.


Any updates corty?
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Post by CortyGT 12/23/2015, 8:31 pm

MAJOR UPDATE !!


Hey all. just letting you all know that there's a major update for Legends of Bathurst coming tonight and is just in process of uploading so you can all download it.

This will require a fresh install, there is a guide on the first page of this thread on how to do that.
Or...
If you don't want to go through all that again, go into you current LofB install,
Click on the "GameData" folder, 
Then click "Vehicles", 
Then delete the "LegendsofBathurst" Folder

After that is done you will be right to install the new version of LofB.

The update has got allot of file changes, hopefully that fixes the "server exit bug". 

Also 2 new cars have been added  Smile
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Post by CortyGT 12/23/2015, 9:09 pm

Download is now on Teamspeak and will be on the Website later tonight.
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Post by TTR-Chrisrx 12/23/2015, 9:22 pm

YAY! EARLY CRISTMAS PRESENT!  santa
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WIP Legends of Bathurst "in development" - Page 2 Empty Re: WIP Legends of Bathurst "in development"

Post by David Paterson 12/24/2015, 8:35 am

I should probably try this...
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WIP Legends of Bathurst "in development" - Page 2 Empty Re: WIP Legends of Bathurst "in development"

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